Thursday 7 March 2013

Unit 4: OGR

  

1 comment:

  1. OGR 09/03/2013

    Hey George,

    Okay - a couple of things before I get started... It won't be long until a bunch of sixthformers are going to be stopping by your blog - and I've got to say (though I've said it before), your blog is a pretty miserable visual experience for visitors. Honestly, it's got nothing memorable or personal going on and all the black and grey is like, blargh! On Monday, come in and speak with Jordan, who knows a thing or two about revamping blogs - or indeed, speak to Sam or Emily, because, please, trust me on this, your blog is doing you no favours whatsoever. Your OGR document is similarly gloomy, George - lots of black on lots of dark purple; you need to get some lightness of touch and life into your graphical design and documentation.

    Okay - so more specifically, it appears that you're going for a traditional approach to your film - a camera journeying into the cell and taking in the sights. There's nothing wrong with this approach at all, and I'm assuming that you'll be keen to ensure that your creating some nicely polished cg. Personally, I think it would be a great pity if you smothered your world with text, and so a voice over looks like it's going to be necessary; that said, some elegantly integrated text might also work in addition to the voice over - take a look at this as an example of how text might be used in a much more integrated way:

    http://www.youtube.com/watch?feature=player_embedded&v=9vveSDz_j3E

    (This film was produced by a CG Arts graduate btw).

    In terms of colour palette and production design, I want you to work with the colour scheme designer found here...

    http://ucarochester-cgartsandanimation.blogspot.co.uk/2010/12/online-colour-scheme-designer-and-its.html

    ... as it will give you the confidence to create dynamic colour values and combine colours to dramatic, punchy effect. Take a look.

    That said, there is something 'cute' about your concept art drawings that I really like - something illustrative (like a book illustration), and I'm wondering if that's a look you're going to keep within your cg?

    In terms of voice over, George, you're going to need a script - which means you're going to have to write one, and then get me and Dr Klappa to check it for flow and accuracy - and you're going to need a voice over artist too. You should be looking into this right now.

    I'm pushing all students to have a 'thumbnail animatic' on their blogs by the early part of next week, so we can begin discussions right away about structure and sequencing of info before you commit to your presentation animatics for the pitch. Onwards, George, onwards!

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